点击投放广告点击投放广告点击投放广告点击投放广告
点击投放广告点击投放广告点击投放广告点击投放广告
广告
广告
广告
广告
广告
搜索
Hi~登录注册
查看: 708|回复: 0

[游戏修改教程] 三国天堂2 公布所有的 L2Atl命令

[复制链接]

47

主题

47

帖子

130

积分

常驻人口

Rank: 2

积分
130

最佳新人

发表于 2022-6-7 22:19:58 | 显示全部楼层 |阅读模式



公布所有的 L2Atl命令
游乐论坛www.zhl5.com

L2ATL 能实现所有 L2admin的即时在线管理功能 .....也能实现在线商店功能
不需要详细配置 L2ATL 的注册表里相关数据,只需要 Send方法使用正确就可以了


L2Atl对象有 Send方法 Send('cacheD地址:2009端口', 命令, 结果)


返回 1 = 成功
返回 3 = 不成功
返回 7 = 角色在线 copyright dedecms

命令如下:
public const string ADD_ITEM = "12\t{0}\t{1}\t{2}\t{3}\t{4}\t{5}\t{6}\t{7}\t{8}\t{9}\t{10}\n";
public const string ADD_ITEM2 = "55\t{0}\t{1}\t{2}\t{3}\t{4}\t{5}\t{6}\t{7}\t{8}\t{9}\t{10}\n";
public const string ADD_SKILL = "6\t{0}\t{1}\t{2}\t{3}\n";
public const string BAN_CHAR = "39\t{0}\t{1}\t{2}\t{3}\n";
public const string CHANGE_CHARACTER_NAME = "4\t{0}\t{1}\t{2}\n";
public const string CHANGE_PLEDGE_LEVEL = "46\t{0}\t{1}\t{2}\t{3}\n";
public const string CHECK_CHARACTER = "1\t{0}\t{1}\n";
public const string COMMENT_DELETE = "33\t{0}\t{1}\t{2}\t{3}\n";
public const string COMMENT_WRITE = "32\t{0}\t{1}\t{2}\t{3}\t{4}\n";
public const string COPY_CHAR = "43\t{0}\t{1}\t{2}\t{3}\t{4}\n";
public const string CREATE_PET = "44\t{0}\t{1}\t{2}\t{3}\t{4}\t{5}\t{6}\t{7}\t{8}\t{9}\n";
public const string CREATE_PLEDGE = "47\t{0}\t{1}\t{2}\t{3}\n";
public const string DEL_BOOKMARK = "24\t{0}\t{1}\t{2}\t{3}\n";
public const string DEL_ITEM = "13\t{0}\t{1}\t{2}\t{3}\t{4}\t{5}\n";


public const string DEL_ITEM2 = "54\t{0}\t{1}\t{2}\n";


public const string DEL_PLEDGECREST = "25\t{0}\t{1}\t{2}\n";


public const string DEL_QUEST = "11\t{0}\t{1}\t{2}\t{3}\n";


public const string DEL_SKILL = "7\t{0}\t{1}\t{2}\n";


public const string DELETE_CHAR = "34\t{0}\t{1}\t{2}\n";


public const string DISABLE_CHARACTER = "20\t{0}\t{1}\t{2}\t{3}\n";


public const string ENABLE_CHARACTER = "21\t{0}\t{1}\t{2}\t{3}\n";


public const string GET_CHARACTERS = "22\t{0}\t{1}\t{2}\n";


public const string KICK_CHARACTER = "5\t{0}\t{1}\n";


public const string MAN_ANNOUNCE = "50\t{0}\t{1}\t{2}\t{3}\t{4}\n";


public const string MAN_INTANNOUNCE = "51\t{0}\t{1}\t{2}\t{3}\t{4}\t{5}\n";


public const string MOD_CHAR = "15\t{0}\t{1}\t{2}\t{3}\t{4}\t{5}\t{6}\t{7}\t{8}\n";


public const string MOD_CHAR_PLEDGE = "17\t{0}\t{1}\t{2}\t{3}\n";


public const string MOD_CHAR2 = "16\t{0}\t{1}\t{2}\t{3}\t{4}\t{5}\t{6}\t{7}\t{8}\n";


public const string MOD_ITEM = "14\t{0}\t{1}\t{2}\t{3}\t{4}\t{5}\t{6}\t{7}\t{8}\t{9}\t{10}\t{11}\n";


public const string MOD_PLEDGENAME = "26\t{0}\t{1}\t{2}\t{3}\n";


public const string MOD_SKILL = "8\t{0}\t{1}\t{2}\t{3}\n";


public const string MOD_WEEKPLAY = "52\t{0}\t{1}\t{2}\t{3}\t{4}\n";


public const string MODIFY_CHAR = "29\t{0}\t{1}\t{2}\t{3}\t{4}\t{5}\t{6}\t{7}\t{8}\n";


public const string MOVE_CHAR = "31\t{0}\t{1}\t{2}\t{3}\t{4}\n";


public const string MOVE_ITEM = "30\t{0}\t{1}\t{2}\t{3}\t{4}\t{5}\t{6}\n";


public const string MOVE_ITEM2 = "40\t{0}\t{1}\t{2}\t{3}\t{4}\t{5}\n";


public const string NO_PACKET = "0\t{0}\t{1}\n";


public const string PLEDGE_CHANGE_OWNER = "37\t{0}\t{1}\t{2}\t{3}\n";


public const string PLEDGE_DELETE = "38\t{0}\t{1}\t{2}\n";


public const string PLEDGE_OUST = "36\t{0}\t{1}\t{2}\n";


public const string PRINT_ALL_ACCOUNT_DATA = "41\t{0}\n";


public const string PRINT_ALL_WAREHOUSE_DATA = "42\t{0}\n";


public const string PUNISH_CHARACTER = "18\t{0}\t{1}\t{2}\t{3}\t{4}\n";


public const string RESTORE_CHAR = "35\t{0}\t{1}\t{2}\t{3}\t{4}\n";


public const string RESTORE_CHAR2 = "49\t{0}\t{1}\t{2}\t{3}\t{4}\t{5}\n";


public const string SEIZE_ITEM = "28\t{0}\t{1}\t{2}\t{3}\t{4}\t{5}\n";


public const string SEIZE_ITEM2 = "53\t{0}\t{1}\t{2}\t{3}\n";


public const string SEND_HOME = "45\t{0}\t{1}\t{2}\n";


public const string SET_BOOKMARK = "23\t{0}\t{1}\t{2}\t{3}\t{4}\t{5}\t{6}\t{7}\n";


public const string SET_BUILDER_ACCOUNT = "19\t{0}\t{1}\t{2}\t{3}\n";


public const string SET_BUILDER_CHARACTER = "3\t{0}\t{1}\t{2}\n";


public const string SET_CHARACTER_LOCATION = "2\t{0}\t{1}\t{2}\t{3}\t{4}\t{5}\t{6}\n";


public const string SET_ONETIMEQUEST = "9\t{0}\t{1}\t{2}\t{3}\t{4}\n";


public const string SET_PROHIBITED = "27\t{0}\t{1}\t{2}\t{3}\n";


public const string SET_QUEST = "10\t{0}\t{1}\t{2}\t{3}\t{4}\n";


public const string SET_SKILL_ALL = "48\t{0}\t{1}\t{2}\n";


ASP使用例子:
sub testSocket
dim objSock
dim nRet
dim strSend, strRecv
response.write "testm"
'功能:踢人
'返回:01 = 成功
' strSend = "5 kaka terry39" & vbCrLf
'功能:增加东西
'返回:07 = 角色在线 01 = 成功
'l2 charName, warehouse, itemType, itemAmount, enchant, eroded, bless, ident, wished, this.m_adminId, ""
strSend = "12 GM01 1 4189 1 0 0 1 0 1 terry39 " & vbCrLf
set objSock = server.CreateObject ("L2ATL.Socket")
nRet = objSock.Send("IPort", strSend, strRecv)
respos.write "test"
response.write "GetIntServer(0):" & GetIntServer(0)
response.write "<br>strRecv:" & strRecv
response.write "<br>strSend:" & strSend
set objSock = nothing
end sub


游乐论坛-免责声明

1、游乐论坛-游乐网单-游乐单机游戏所有网单资源来源于网络,仅供学习交流之用,切勿用于商业用途.

2、如本帖侵犯到任何版权问题,请立即告知本站,本站将及时予与删除并致以最深的歉意.

3、游乐论坛游戏提供的所有资源仅供参考学习使用,版权归原著所有,禁止下载本站资源参与商业和非法行为,请在24小时之内自行删除!

4、用户使用本网站必须遵守适用的法律法规,对于用户违法使用本站非法运营而引起的一切责任,由用户自行承担.

5、游乐论坛游戏所有资源来自互联网转载,版权归原著所有,用户访问和使用本站的条件是必须接受本站“免责声明”,如果不遵守,请勿访问或使用本网站.

6、游乐论坛游戏使用者因为违反本声明的规定而触犯中华人民共和国法律的,一切后果自己负责,游乐论坛游戏不承担任何责任,本站已经进行告知义务.

7、凡以任何方式登陆本网站或直接、间接使用本网站资料者,视为自愿接受本网站声明的约束.

8、游乐论坛游戏以《2013 中华人民共和国计算机软件保护条例》第二章 “软件著作权” 第十七条为原则:为了学习和研究软件内含的设计思想和原理,通过安装、显示、传输或者存储软件等方式使用软件的,可以不经软件著作权人许可,不向其支付报酬。若有学员需要商用本站资源,请务必联系版权方购买正版授权!

9、游乐论坛游戏如无意中侵犯了某个企业或个人的知识产权,请联系站长邮箱:zhl5@zhl5.com告之,本站将立即删除并致以最深的歉意.

游客
回复
懒得打字嘛,点击右侧快捷回复 【右侧内容,后台自定义】
您需要登录后才可以回帖 登录 | 立即注册

广告
广告
广告
广告
广告
快速回复 返回顶部 返回列表